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Ethan Simon-Law

Canada Senior Technical Artist & Generalist

Programmer, artist, UX enjoyer, and general tinkerer specializing in the creation of art pipelines, tools, cinematics, and game dev
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Acetylene - Physics-based Game
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Acetylene - Physics-based Game

Outer Worlds 2 (+ DLC)
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Outer Worlds 2 (+ DLC)

Spectre Divide - Pipeline Tools
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Spectre Divide - Pipeline Tools

Spectre Divide - Basecamp (App Launcher)
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Spectre Divide - Basecamp (App Launcher)

Spectre Divide - Ink Data
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Spectre Divide - Ink Data

Killing Floor 3 - UDIM Masker
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Killing Floor 3 - UDIM Masker

Path of Exile 2 - Opening Cinematic
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Path of Exile 2 - Opening Cinematic

DOTA 2 - Continuum Conundrum Cinematic
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DOTA 2 - Continuum Conundrum Cinematic

DOTA 2 - Nemestice Cinematic
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DOTA 2 - Nemestice Cinematic

DOTA 2 - Diretide 2020 Cinematic
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DOTA 2 - Diretide 2020 Cinematic

DOTA 2 Hero Reveal - Muerta
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DOTA 2 Hero Reveal - Muerta

DOTA 2 Hero Reveal - Marci
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DOTA 2 Hero Reveal - Marci

CS:GO - Operation Riptide
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CS:GO - Operation Riptide

VFX Reel (2023)
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VFX Reel (2023)

GrabDoc - Blender Addon
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GrabDoc - Blender Addon

Vertex Colors Plus - Blender Addon
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Vertex Colors Plus - Blender Addon

Pie Menus Plus - Blender Addon
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Pie Menus Plus - Blender Addon

Screenshot Saver - Blender Addon
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Screenshot Saver - Blender Addon

Sci-Fi Gun (Game Ready)
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Sci-Fi Gun (Game Ready)

H&K G3 (Game Ready)
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H&K G3 (Game Ready)

Helmet (Game Ready) - Respawn Art Test
respawn

Helmet (Game Ready) - Respawn Art Test

Polsen MP-25 Megaphone (Game Ready)
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Polsen MP-25 Megaphone (Game Ready)

Mobile & Tower Crane (High Poly)
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Mobile & Tower Crane (High Poly)

Spectre Divide - Ink Data

Game DevTechnical Art
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Spectre Divide has a custom rendering solution for drawing lines/edges along topology named InkData. Using this system requires many geometry selections. In response, there is an integration tool within Blender named Ink Data Tools which includes improved UX over the Unreal Editor and special artist-friendly functionality.

While I wasn't responsible for the initial Ink Data Tools versions, the early builds were riddled with unconquered bugs that were difficult to trace due to the nature of the implementation. My first steps were to stabilize the tool, and I later began implementation QOL features on top.

2019-2026 Svelte Logo × Ryu Logo
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