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Ethan Simon-Law

Canada Senior Technical Artist & Generalist

Programmer, artist, UX enjoyer, and general tinkerer specializing in the creation of art pipelines, tools, cinematics, and game dev
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Acetylene - Physics-based Game
personal

Acetylene - Physics-based Game

Outer Worlds 2 (+ DLC)
obsidianbeamdog

Outer Worlds 2 (+ DLC)

Spectre Divide - Pipeline Tools
mountaintop

Spectre Divide - Pipeline Tools

Spectre Divide - Basecamp (App Launcher)
mountaintop

Spectre Divide - Basecamp (App Launcher)

Spectre Divide - Ink Data
mountaintop

Spectre Divide - Ink Data

Killing Floor 3 - UDIM Masker
tripwire

Killing Floor 3 - UDIM Masker

Path of Exile 2 - Opening Cinematic
grinding_gear_gameslost_cosmonauts

Path of Exile 2 - Opening Cinematic

DOTA 2 - Continuum Conundrum Cinematic
valvelost_cosmonauts

DOTA 2 - Continuum Conundrum Cinematic

DOTA 2 - Nemestice Cinematic
valvelost_cosmonauts

DOTA 2 - Nemestice Cinematic

DOTA 2 - Diretide 2020 Cinematic
valvelost_cosmonauts

DOTA 2 - Diretide 2020 Cinematic

DOTA 2 Hero Reveal - Muerta
valvelost_cosmonauts

DOTA 2 Hero Reveal - Muerta

DOTA 2 Hero Reveal - Marci
valvelost_cosmonauts

DOTA 2 Hero Reveal - Marci

CS:GO - Operation Riptide
valvelost_cosmonauts

CS:GO - Operation Riptide

VFX Reel (2023)
valvelost_cosmonauts

VFX Reel (2023)

GrabDoc - Blender Addon
personal

GrabDoc - Blender Addon

Vertex Colors Plus - Blender Addon
personal

Vertex Colors Plus - Blender Addon

Pie Menus Plus - Blender Addon
personal

Pie Menus Plus - Blender Addon

Screenshot Saver - Blender Addon
personal

Screenshot Saver - Blender Addon

Sci-Fi Gun (Game Ready)
personal

Sci-Fi Gun (Game Ready)

H&K G3 (Game Ready)
personal

H&K G3 (Game Ready)

Helmet (Game Ready) - Respawn Art Test
respawn

Helmet (Game Ready) - Respawn Art Test

Polsen MP-25 Megaphone (Game Ready)
personal

Polsen MP-25 Megaphone (Game Ready)

Mobile & Tower Crane (High Poly)
personal

Mobile & Tower Crane (High Poly)

Killing Floor 3 - UDIM Masker

Game DevTechnical Art
tripwire

Responsible for creating a UDIM Masking tool that utilizes Unreal Engine's UDIM support to heavily automate UV Unwrapping processes for Environment artists. This setup allows for material layering on nanite models without the use of a texture map to save on texture samplers. Tripwire frequently reaches out to me for support on this tool when upgrading Blender versions.

2019-2026 Svelte Logo × Ryu Logo
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